![]() Punish does offer flexible positioning for the Flagellant, since he can use it as far back as rank three and still attack. It does average damage, but has a chance to inflict three blight damage per turn as well. Punish is the flagellant’s starting attack. Bring some restorative herb combat items and you won’t even need it. Your mastery points are better saved for other skills. ![]() With its upgrade, Suffer removes the DoT at the end of the Flagellant’s turn.Ĭompared to his other moves, Suffer doesn’t deliver as much payoff, especially since other characters can remove DoT faster. Without its upgrade, it doesn’t really address the problem, but if you have an ally that is dying from DoT (damage over time), it can be handy. You target an ally and transfer all their damage over time tokens to the Flagellant. He also doesn’t suffer meltdowns as other heroes do. He has a rhythm to his moves, damaging himself until he falls to a point he can fix himself. Since most support abilities for restoring stress and health have the requirements of being ailing at a certain threshold before their use is allowed, the Flagellant can use his almost anytime with the cost being his own health. All his damage over time abilities have shifted to blight, but now he functions better as the most consistent support character in the game. His playstyle has somewhat shifted from his bleed-focused role in the first game. The Flagellant returns in Darkest Dungeon 2 with a decrepit body too insane to die.
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